Hi guys,
After the HUGE Optimisation update earlier this week, we found and fixed a few issues, adjusted a few numbers and wanted to respond to your feedback by releasing this update before the weekend!
- Corrected Keel display weights.
- Blocks with the ability to resist damage, now show their ‘Damage Resistance’ value as a %age in the Block Info panel.
- Options screen now has a "Reset Battle Seas" button but only when invoked from the Main Menu. This, unsurprisingly, will Reset your Battle Seas progress allowing you to start again.
- Bug-Fix: The Battle Seas, Versus and Events panels were still enabled after they had been faded out.
- Options screen will now display an appropriate confirmation message if you Reset the Tutorial, Battle Seas or Option defaults.
- Balancing: Some small changes to damage, armour and health systems.
- Power: Some minor power changes to several blocks.
- Bug-Fix: Battle Seas win text had a typo that was corrected.
- Tweaks to some Battle Seas opponents in Cog and Hulk Class.
- Bug-Fix: Corrected a typo in a Battle Seas completed message.
- Bug-Fix: Fixed typo in "1 Stars" message in Battle Seas activity.
- Bug-Fix: Ingame Keys dialog no longer destroys the Ingame UI thereby resetting Throttle and Rudder, etc. You can now continue to sail with the keys panel visible.
- Bug-Fix: Block rotation would sometimes "gimbal lock" leading to loss of rotation in one axis.
- Bug-Fix: If you had previously unlocked Hulk Class Battle Seas with lower star requirement, it is unlocked again as long as you earned at least one star in Hulk Class.
- Bug-Fix: Battle Seas was missing some of the new ship additions.
- Bug-Fix: Typos corrected where "Destory..." was used instead of "Destroy..."
- Bug-Fix: Rudder power was applied even when not moving causing weird "rudder spins". Rudder only applies force when moving and has a small application ramp.
As always, your feedback and comments are welcome. Thanks and have a great weekend guys!
SPG