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Development Update July 7th - TRANSFORMS!

Hello audacious anatomy voyeurs

This week’s update is brought to by the letters L & T and the sound ‘Phut-wham’

Biggest feature this week is the Build Box Toggle. YES!
Building huge beasties actually now works! This feature lets you toggle the build box limiter, so you can think and build, outside of the box (couldn't resist).

In other news, our first in a series of short informational videos is up:
S.U.P.E.R Editor Episode1
This one is all about the NEW Translate Mode in the SUPER Editor – Which allows you to move your helmblock (or anything else) in a myriad of different and interesting ways

This week's main bits:

• Build Box – Players can now build outside the limiting build box – hurrah! This is a togglable option, building outside of it reduces the progression you can do in the game. Massive ships and monsters here we come!
• New Hinge, really small one - good for when you need a really small hinge
• Scaling blocks - scale the weights/mass of the blocks as you scale them
• Tab between scale XYZ fields - dead handy
• More monster blocks added - woot!
• Level editor – now working in play mode (this probably wont get finished in time for the next update)
• Powered BUTT hinge – yes you read that right, a powered BUTT!
• Many fixes for the various new S.U.P.E.R editor modes
• Renamed ‘The Editor’ to the ‘SUPER Editor’! we love acronyms, this one stands for: Scientific Uber Progressive Epic Rotational Editor, as its now very powerful indeed and we are Super Punks
• Changed the flesh & bone material density (effects buoyancy)
• Changed the flesh & bone material density back to the original value, as that’s the correct one.
• Level editor – improvement of the terrain generation and textures
• Created a serpent like monster that animates whilst moving by using the controller block…
• Created a monster I’m tentatively calling “The Big Probe”, inserted said Big Probe into sandbox.

As always, feedback welcome

SPG
ːlastleviathanː