This is another difficulty update while working on the win condition (which is coming along, but the scope has increased a bit)
Gate Regeneration
We've adjusted how gate regeneration works a bit, making it a bit easier and more impactful to the game (since it always feels really awesome to bring one back).
- Regenerated Gates will automatically close
- Gate critical requirement scales with number of players (now lower if alone)
These two changes should result in more gates being recovered and gate regeneration being a more significant mechanic in the game. Collecting feedback on this via the patch question.
Other Changes
- Fixed getting stuck in first area when joining multiplayer game
- Increased orb damage (now does damage of 2 arrows)
- Smoker skin now a deeper purple color
- All ability cooldowns reset at start of game (when gate closes)
I realize some people have actually been 'winning' the game, however currently this happens after killing 1000 enemies, and was intended as a soft cap (in case the gate became immortal like in the Alpha) and wasn't really intended to ever be reached (back when 100 difficulty was hard to get). I'll leave it in for now as I think we're close to implementing a new win system anyway :)
