Boss Difficulty
Due to the dramatically different boss difficulty in Single vs Multi-player, I've changed it so that in single player (and multiplayer with only one person), the Boss spawn will clear all existing enemies, however more will continue to spawn in light mode.
This is a temporary solution as it breaks my goal of having other enemies accompany bosses (so that they can interact with each other). But is a good middle ground while I work on a better solution.
Other Changes
- Shrunk mannequin chest orb trigger to stop interfering with change buttons
- Increased volume of fireball launch and burn sounds
- Reduced trigger release requirement for releasing arrows
Additionally I've been working on 'Dynamic Teleport Spots', which are teleportation circles that can be dynamically created/destroyed during a game (whether that be from abilities, enemies, phases, etc). I'm not yet finished with the system as it's quite complicated to set up with multiplayer, but it should lead to some really interesting mechanics in the future :)
