Continue Panel
Most of today was spent figuring out what was going on with the continue panel (which was working perfectly well last night before I pushed out the update). I finally found the issue and it's now been fixed.
Now you should successfully be able to vote to return/continue in a multiplayer game after defeating a boss.
Difficulty & Progress
Due to adding back in the ability to continue a game, I've cut the base enemy requirement per section in half (now 100 enemies instead of 200).
Additionally, I've adjusted how item distribution works a bit. I hadn't changed any of the formulas since the initial release, when reaching a difficulty of 100 was a challenge. Now however, people are consistently scoring much higher, in the 600+ difficulties.
To account for the new difficulty curve, I've set the item and mote generation to be based on a scale of 1000 instead of 100. This will reduce the rate at which you get rare/epic/legendary items, but I think this was definitely needed as currently 1/3 of players who have an uncommon item also have a legendary item...
Performance
I hear you, and am working diligently to boost the performance, however this patch may be a slight downgrade in performance due to the topic below.
I did, however, also add a new Low Quality effect for the Smoker that will be used if you have ExtraFX turned off in the settings menu (A setting that you may want to experiment with if you've been having frame-rate issues).
Bug Reporting
I've been accumulating a number of bug reports over the last few days, many I was able to solve without particular error logs or stack traces, however a few serious ones need more pin-point debugging.
For this reason, I've turned back on Script Debugging (the red error messages at the bottom left of your monitor window). This will decrease performance, as there is a non-trivial amount of overhead for recording the game logic at all times in case an error occurs. Hopefully though I'll be able to sort out some of the more serious bugs and turn the debugging back of in a patch or two :)
Other Fixes/Changes
- Attempted fix for issues where boss would not reach gates
- Fixed boss projectile error
