Difficulty Cap
There was previously a hard cap on enemy difficulty, as there were maximum spawn rates and enemy speeds that could be used to prevent performance issues. However recently it's become clear that players are able to continue past that cap (where difficulty no longer increases) and can potentially play forever.
To combat this, I will be introducing new variables that make the game more difficult once a certain threshold is reached. This update introduces the first of these variables.
- After difficulty 500, enemy attack damage increases with a multiplier
The current damage formula is Multiplier = 1 + ((Difficulty-500)/500)
This means that enemy damage up to 500 will be 1x, 1000 will be 2x, 1500 3x and so on.
Because there is a threshold before this begins, it will not affect new players at all, but better players will have to be more and more cautions of enemies reaching the gate, as they will take it down much more quickly as difficulty increases.
Interested in hearing feedback on it :)
