This update is available on the beta branch for QuiVr. It can be accessed by going to your steam library, right clicking QuiVr, and selecting Properties -> Betas -> and selecting the 'beta -' branch. You can revert this by going to the same place and selecting 'NONE - Opt out of all beta programs'.
Graphics Jobs
A few months ago during the Alpha, I tried using an experimental setting in unity called "Graphics Jobs" to improve performance. Unfortunately it caused a number of crashes for many people and the setting was turned off.
However, now with a number of Unity updates (5.3 -> 5.4 -> 5.5.0 -> 5.5.1) I think it's a good time to see if the setting is more stable, as it directly helps one of the biggest issues with the game, being CPU bound.
Unity: The Graphics jobs option determines whether Unity uses worker threads to carry out rendering tasks that would otherwise be done on the main thread and, in some cases, the render thread. On platforms where this feature is available [Windows and Colsole], it can deliver a considerable performance boost.
Please send any crash logs on launch to [email protected]
Other Changes
- Arrow based abilities no longer work in Archery Range
- Enemies per boss increase with difficuty
- Enemies per boss multiplayer multiplier increased (0.6 -> 0.75)
