Changes and Fixes
- Shield Bearer shields will now dissolve when knocked out of hand
- Fixed pink roof in target range
- Reforging item correctly updates mannequin UI
Upcoming Schedule
As some of you may know GDC is coming up next week, and I will be attending (I look forward to meeting some of you there!). I will be gone for one full week (Feb 26 - Match 6) and during that time there will be no update patches pushed out for the game.
While that may not be a big deal for most people (as very few games even update every week, let alone every day), I've been proud to be able to push out an update every single day since launching in December, even when I was out of the office for a weekend.
Unfortunately it is just not possible to handle 7 days worth of updates ahead of time, so I won't be able to schedule updates for this coming week.
To prepare though, I've been trying to do mostly bug fixes over the past few patches. I think this is a perfect time to put a pause on pushing changes to the default branch (as each update has a chance to break something else) as it is running fairly smoothly at the moment.
Instead (unless there is a serious issue with this patch), the next few patches until I leave for GDC will be on the Beta branch, so as not to disturb the main branch, even if it's just bug fixes.
Additionally, if people don't mind, I might try to post updates here about what's going on at GDC while I'm there to keep people in the loop even if I'm not directly adding content to the game.
