Elite Enemies
To add another layer of difficulty for higher skill players, Elite enemies have been re-introduced from the Alpha.
Elite enemies have 3x the health of normal enemies in addition to being larger and more visible with an 'Elite Aura' that surrounds them.
They will start appearing at Difficulty 200 and increase in 'Upgrade Chance' using an exponential curve until Difficulty 800 where they reach a cap of 80% Elite.
This will dramatically increase the game difficulty and likely prevent players from reaching scores over 1000.
The difficulty increase is an attempt to lower the average game time for high level players (some over 45 minutes to an hour per game) and promote playing multiple, short rounds instead of a single very long round. However, this curve may be too harsh and will be monitored over the next few days for tweaking.
Other Changes
- Duplicate notification now says what item was disenchanted
- Notification popup UI updated to new style
- Mannequin UI updated to new style
