A few changes based on feedback, still waiting on structure models to fill out the canyon which will bring it more visual depth, but added a global reference point visible from anywhere in the map to keep your bearings.
Additional Changes
- Increased bow power to bring in line with alpha bow at same draw distance
- Fixed chest armor follow on dummy
- Decreased fireball lob difficulty for one or two player
- Added visual effect for enabling/disabling of enemy spawn points
- Changed difficulty to understand teleportation point
- Losing games will reward resource or a small chance for an item*
- Winning games will reward an item*
- Added PostFX option in settings (very GPU intensive!) for per-object glow
* or at least act like it did, new items are not in the game yet.
Fixes
- Fixed ItemSelectionBase Null Reference Exception
Next update will change the bow aim point to be more to the left. Let me know if anything else broke!
