So many bug fixes!
Last update I enabled Script Debugging (which shows any errors that occur as little red messages at the bottom left hand corner of the screen). This was incredibly successful in bringing many issues to my attention, most of which have now been fixed in this update!
Fixes
- Fixed error with saving player statistics
- Fixed spectator counting error
- Fixed target practice score error
- Fixed particle effect billboard error
- Fixed issue with gloves not disappearing correctly when drawing arrow
- Fixed player synchronization error
- Fixed error when breaking gate
- Fixed bug allowing grabbing an arrow while one is already notched in bow
Shockwave Orb
This update also changed the shockwave orb that everyone gets from the tutorial (and is also the 'Uncommon' rarity glove effect). Instead of a wave that pushes enemies away, it is now an explosion in a much smaller radius that kills most affected enemies. It should now be much more 'useful' than it was previously.
Oculus Support
This update also changes how the game handles its internal Super-Sampling. Previously I was using The Lab Renderer, which has a number of features that aren't being used and could be affecting the Oculus rendering. I've now switched to the VRTK Adaptive Quality system to handle the Super-Sampling, which should hopefully reduce the visual artifacts that some have reported in Oculus headsets.
