In the interim between now and implementing the win condition (which we are still working on), I wanted to introduce the first new enemy type since the launch of Early Access!
Smoker
The smoker uses the same model as the teleporter creature, however the coloring is different and it is a single hit kill. He was designed to provide two interesting mechanics.
The first is to cloak himself and enemies traveling near him. And the second is to give another reason to take to a higher perch along the canyon, as the smoke obscures a fair bit of the battle field.
While we're going to be getting more enemy models in the future, I don't want to limit our additions by lack of art assets, so we'll be re-purposing the teleporter creature for the time being (the importance of which is lessened due to smokers being obscured until they die).
Other Changes
- Attempted another fix for Rotate Player error
