This update is available on the beta branch for QuiVr. It can be accessed by going to your steam library, right clicking QuiVr, and selecting Properties -> Betas -> and selecting the 'beta -' branch. You can revert this by going to the same place and selecting 'NONE - Opt out of all beta programs'.
Back from GDC! Met lots of awesome people (including the co-founder of Unity, David Helgason) and have lots of work for the coming weeks :)
Launch Options
To help with VR arcades as well as more specialized play desires, this patch introduces the first set of game launch options.
Auto-Join multiplayer option: "+mpjoin 1"
This will set the game to automatically join a multiplayer game after loading the main scene. This is particularly useful in conjunction with the option below to immediately load the game into a multiplayer room with friends just by launching the game.
Custom multiplayer session: "+versionAdd suffix"
This will add a suffix (just a string of characters) to the defined network version to create a custom network server in which only players on that version can join. This will be extremely useful for arcades to match players together without worrying about using the private game function or use in-game menus at all. By default, using this launch option will remove the AFK timer (as multiplayer will necessarily be private to that network version).
Override AFK timer for custom session: "+overrideAFK 1"
This option only works if the custom multiplayer session launch option is being used. It will re-enable the AFK timer in multiplayer (and it can not be used to disable the AFK timer in normal multiplayer)
I intend on adding some more of these launch options in the future to make it easier to get to where you want in the game quickly (for instance, loading up a player profile or a specific scene).
Other Changes/Fixes
- Player mic volume no longer uses spatial audio (still 3D but custom falloff)
- Removed upside down teleporter in first area (was confusing new players)
- Physical interactions disabled while menus are active (main and continue)
- Gate can no longer be closed while a boss is alive
I can't effectively test Steam launch options without publishing a build, so please give them a go and see if they work correctly for you :)
