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Patch 0.38.984

Knuckles Controller Support

This update adds initial Knuckles support for hand animations, bow/arrow interactions, and interactive objects in the watchtower.
I won't be putting too much more energy into knuckles-based improvements for now as very few people have them at the moment and there are plenty of other features that I'd like to continue working on.

Unity 5.6.2p2 Upgrade

In preparation for Unity 2017.1 (released out of beta today), I've upgraded the engine to Unity 5.6.2p2 for large number of general and VR specific improvements, bug/crash fixes, and optimizations.

As always, please let me know if anything is not working as intended as it's impossible to test all the features myself after an engine upgrade.

Gate Gem Performance

This patch dramatically increased the performance of the gate health display gems by allowing them to batch into a single draw call for all gems instead of one draw call per gem.
The side effect is that they will now pop in/out of existence instead of dissolving away, but I think that is a worthwhile sacrifice for the massive performance improvement.

Other

Now that I'm back from Korea after a very insightful trip testing out Keyboard+Mouse functionality in PC Cafes, it's time to buckle down and get some more serious progress done on the bigger feature additions that are under construction.

Keep a lookout in the QuiVr Discord for announcements of beta features for testing, as there should be quite a few coming soon!