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Patch 0.38.985

Unity Upgrade to 2017.1

This update brings QuiVr to the latest public release of Unity (2017.1) and with it come a huge amount of performance improvements, VR bug and crash fixes, and access to some of the latest features to be implemented in the future (VR Works, Foveated Rendering Pipeline, additional VR SDKs, etc).

Gameplay with the new version should feel smoother than ever and will hopefully lead to a more consistent experience.

UI Overhaul

Thanks to the fantastic work of @TheStoneFox and the rest of the VRTK Community, the previous UI interaction system has been replaced with the continually improved, open source system found in the latest version of the VRToolKit.

Not only should UI interactions now be more consistent, but this update also fixes one of the most common problems of requiring QuiVr to be in the foreground to allow the UI to work (now you can alt tab away and UI interactions will work as intended!).

Additional Changes

  • Enemies now correctly kill player on collision
  • Miss ability effects no longer clear combo
  • Arrow size adjusted for 2017.1 PhysX modifications
  • Removed unnecessary logging
  • NaN Error fixes

As with any major engine upgrade, the upgrade to Unity 2017.1 has too many features and changes to test myself. Please let me know in the discussion forums or in the Official Discord if there are any undocumented issues!