New Environment - Highlands
Due to the recent release of the procedural, tile bases map system, I gave myself the challenge this week of creating a new environment (having already had the art, but taking less than a week since I traveled for the eclipse!). The result is the new Highlands environment which breaths new life into the canyon with lush green pines and ground cover as well as new rock formations and designs.
I am really excited for the future environments as well, as the process has become more and more streamlined for easy addition of more varied tiles and environments.
You can check out the new environment in this week's map seed!
Interface Options
A new settings panel has been added to the menu, which now includes the first set of "Interface" options: Enemy Health Bars and Floating Combat Text
These are off by default, but if you want to do some theory crafting or compare different strategies or abilities, there is now a good way to do so. There will likely be some more interface options added in the future as well to give you more control over the balance between information and immersion.
Difficulty Adjustemtns
This patch includes large changes to the difficulty system, including a much slower ramp up as you close gates, as well as a more static difficulty tuning system due to score being tied directly.
Over the next few weeks I will be making many adjustments to both the difficulty scaling system and separating it out from the scoring system so that there is more flexibility in those areas and a more granular score system for the leaderboards.
Other Changes and Fixes
- Lowered enemy smoke effect height
- Final gate health display fixed
- Increased collider size of Time Warp ability
- Fixes for Keyboard and Mouse gameplay
- Disabled Graphics Jobs to fix graphics related crashes
