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Patch 0.43.17

Over the last few weeks there have been many content additions to QuiVr. New inventory systems, items, tutorials, and enemies have all improved the game's depth and features.

However, with new additions come new bugs, so it is good to to take time every so often to focus on fixing issues instead of adding new features. This week's update contains mostly bug fixes and performance improvements to keep up with the expanding feature-set.

Teleporter Enemy Attacking Early

As this is the longest standing bug in QuiVr, I started writing an explanation about it, but after getting to 10 paragraphs and lots of images I realized that it really deserves its own post.

This update improves a number of things to help reduce the occurrence of the issue, but does not fix it entirely. Some of the navigation changes to help fix the bug also improve general navigation performance and some other rare issues.

Corrupted Player Inventories

There are still some issues regarding invalid inventories being generated for new players. While I am still working on an automatic solution (and more importantly searching for the cause of the last few rare issues), I am doing my best to manually fix individual player inventories as I am notified.

If you find that your new items are not saving between sessions, please email me ([email protected]) with your steam username or SteamID so that I can fix it! I apologize for the inconvenience and hope to have the issue permanently solved soon.

Multiplayer Freezes and Disconnects

Last update introduced a number of issues that affected players wearing specific items (and affecting anyone they played with) including long game hangs when players joined a multiplayer game. These issues should now be resolved.

I am still investigation issues with occasional disconnecting (without warning) as I am not certain whether this a game or multiplayer server issue.

Debug Console

While technically a feature addition, this should help debug issues in the future. A debug console has been added to the game and it can be brought up using the '~' key. Currently there aren't many commands (pause, resume, help, environment-info) but more will be added as needed.

Other Changes and Fixes

  • Updated to Unity 2017.2.0p2
  • Changed pillar arrow to damage ability
  • Game boost box now increases difficulty based on personal high-score
  • Adjusted arrow nock-trigger to help new players
  • Adjusted tutorial to grant temporary orb-gloves if none are equipped
  • Fixed issue with scoreboard reward for players over rank 10
  • Limited power on bow during first fraction of a second (preventing arrow spam)
  • Owls getting restless
  • Fixed enemy cleanup on death
  • Fixed errors regarding enemy death