New Environment
I wanted to try something new with the tile environments, so this new one is a bit more 'fantastical'. The Void is a new environment with a shifting floor and monochromatic aesthetic.
I look forward to feedback about the style and feeling of the new area!
Upcoming Updates
As the first year of Early Access draws to an end, it's a good time to reflect on what has been accomplished so far and what still remains to be done to transition into a full release. There have been massive changes to the game, from the addition of procedural maps with new, varied environments, new items and enemies to completely redesigning the lobby area from a watchtower to a full mountain-top terrace.
Many of these changes were planned (or at least interpretations of other planned features such as procedural maps instead of multiple levels), but some were made due to player feedback or discussion about the path forward.
We are working now on updating the public design document to reflect the changes that have been made this year and to outline the required features still remaining to exit Early Access, and we hope to be able to share it with everyone in the coming weeks!
The main goal now is to begin work on implementing the Event Tiles (which will include our final interpretations of the Giant Climbing mechanics laid out in the current design document), so while some of these patches may seem a bit sparse in content, please know that there will be some huge content updates in the near future as we start to roll out the events and bosses for testing.
Other Changes
- Small performance increase with wrist UI
- Fixed extreme glow on player social symbols