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Patch 0.43.80

Powerup System

This patch introduces a new system to the main QuiVr gameplay loop.

Any time an enemy dies, it has a chance to drop a powerup orb which you can activate by shooting (not shared in multiplayer, so only you can collect your dropped powerups).

These powerups give your arrows a strong ability for the next X arrows fired (number depends on the specific powerup). This system replaces the teleporter vortexes that, while visually interesting, were difficulty to understand.
It also adds some more interesting variation during the core gameplay loop which I think is beneficial. I'll be looking at powerup tuning over the next few weeks, but the general beta response has been positive so I think it's good to test it out on a wider audience.

Other Chances and Fixes

  • "Make Game Public" button is now a toggle and can change public games to private
  • Fixed inconsistent stat tracking in multiplayer
  • Fixed temporary item notification after event tile
  • Updated Map Seed

Still working on the new boss, and will likely have the updated design doc for leaving Early Access ready for release next Tuesday!