Updated Design Document
The updated design document is now complete! There you can still see the original document (linked in the new one), but this one now outlines the path to leaving early access during the beginning of summer.
https://docs.google.com/document/d/1IoYxQnIkwoChMVEKSg_unEqiaeLtxvOZlarU55_KjnA
Void EnvironmentVisuals
After some feedback this week regarding difficulty navigating the Void environment, a number of changes have been made to help preserve depth perception and understanding of the topography while maintaining the monochromatic feeling. While there is a slight performance hit for the rim-lighting effect, the improvements to the physics system should offset it.
Other Changes and Fixes
- Update to Unity 2017.3.0p4
- Lock Rotation is now enabled by default
- Improved tile physics performance (reason for large download size)
- Moved start orb down for visibility
- Double check shielding enemy clearing
- Teleporters can no longer trigger ability activation
- AFK timer no longer resets after teleporting from gate closing
- Improved laser sound indication
- Can no longer reroll primordial items
- Fixed freeze effect error
- Fixed boosted teleporter error
- Updated map seed