Mask Enemy Changes
The mask enemy has had a visual and audio overhaul to become more noticeable during the fray of battle.
A black & white visual appearance has replaced the all black color scheme for better visibility in all environments. Additionally, the audio loop (which was mistakenly also the Fire Tornado effect) has been replaced with a much more distinct sound that should draw more attention.
Other Changes and Fixes
- Update to Unity 2017.3.1p1
- Worm emerge shake only affects selected teleporter
- Climb event shake radius reduced
- Climb event difficulty curve adjusted
- Shield orb ability now prevents all death mechanics (maybe too strong, will keep eye on it)
- Updated map seed
This update was built with a new build computer (fresh install of Unity and migration of QuiVr project), which sometimes leads to weird issues. Please let me know if you find any small, strange problems so I can try to work out the kinks in the new system.