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Patch 0.44.34

Tobii Eye Tracking Support

While I understand that no one currently has a Tobii supported headset, while talking to the Tobii team at GDC everyone is confident in some more widespread adoption in the near future. That, combined with the incredible tech demo of Foveated Rendering that I experienced, has excited me for the future of eye tracking in VR.

This week I implemented some of the simpler eye tracking features, including UI selection and social cues (mask rotation inside hood is based on look direction if Tobii tracking is enabled). However I will be working with them more in the coming weeks to hopefully implement some of the more impressive features, chief of which is Foveated Rendering (which in my opinion promises the most impressive performance gain VR has on the immediate horizon)

Boss 3 Progress

The new boss is currently in development and I hope to have it in the beta branch by Saturday and out by next Tuesday. I think it is really cool and can't wait for everyone to try it out!

Other Changes and Fixes

  • Updated Map Seed
  • Fixed issue skipping event keeping gate teleporters disabled
  • Leave/Resume now works with MP games that have only ever had one player
  • Fixed issue with Secret Game owls not moving
  • Adjusted Sphere drop curve on Cups event

Edit: Updated main branch with fix for flat lighting