New Event
Over the last few weeks I've been working on a new boss. It turns out that boss design is actually pretty hard and this new one just isn't as 'fun' as I want it to be. To keep on schedule I had an extra event that was completed for the initial proof of concept for 'puzzle' event tiles. I was saving it until either the end (when I could finish the events early) or if I got stuck on a particularly difficult event that I needed some extra time on. So here we are!
This should give me two more weeks to finish up the new boss, and I hope to complete it in less time to give me a bit more buffer for future event tiles.
Other Changes and Fixes
- Updated map seed
- Increased audio clip limit to 25 (up from 15) to prevent audio cutoff
- Fixed issue with map layout syncing
- Fixed issue with teleporter activation sync (particularly before/after events)
- Event Tiles are now every 8 gates (down from 10)