Fairly significant changes to multiplayer enemies and some small map and spectator changes.
Updates and Changes
- Rotunda torch placement adjusted for easier access
- Loading scene rocks now interactive again
- Spectators can play with dead enemies (so much fun...)
- Spectator system redesigned to allow voice chat to continue uninterrupted
- Host no longer allowed to start a new game while one is in progress
- Bosses now resistant or immune to being frozen
- Enemy difficulty ramps up significantly in multiplayer (single player unchanged)
Multiplayer difficulty is largely untested and may be too severe. Definitely need feedback on it.
