Event Tile Progress
Over the past week, significant work has begun on the first real event tile. This will be a massive boss with some classic (and some new) boss mechanics to test out how true single-enemy boss fights might look like in QuiVr.
The image above is what you will see when you first enter the arena, but I don't want to ruin the surprise yet of what happens next :D
I think that this boss will require the most time to complete and polish as this is a new form of development that I am not as familiar with and am learning lessons as I go, but it should pave the way for more interesting and engaging fights in the future!
Updated Design Doc Progress
We are also still working on the updated design document and should have a published, public version in the next few days.
Changes and Fixes
- Fixed issue with Steam connections
- Fixed invisible pillar in Void area blocking arrows
- New map seed