New Enemies
This week's patch has been in the works for quite a while. From concept, to modeling and animation, to system design, to testing. These enemies started development months ago and are now ready to be released for public testing. I'll be taking note of feedback on difficulty tuning, issues, and suggestions for improvements, but I'm quite happy with our new cast of creatures and I hope you will be as well.
The theme of these new enemies is Range. Previously, enemies affected the game only once they reached the gate, providing a simplistic targeting order of "shoot the enemy closest to the gate". These new enemies provide a new challenge and reason to pick your targets more carefully and make you move around the canyon more frequently.
Escorts
Escorts are defensive enemies that stop periodically during their march to the gate, setting up a defensive spell that shields enemies within a wide range, including themselves.
Escorts are vulnerable while moving, but allowing them to reach the gate and shield attacking enemies can prove disastrous.
Barons
Barons are enemies forged from fire. They move toward the gate but stop well before reaching it and summon fireballs to throw at the gate (and if annoyed, you).
While summoning a fireball, Barons create a fiery shield that arrows cannot pierce, so you will have to find another way to deal with their onslaught. Additionally, due to their molten interior they are immune to both fire and freeze effects.
Tyrants
Tyrants are forces of pure destruction. While rare, they are much smarter than most of their companions, preferring to attack players instead of gates. They can emit a powerful beam of energy that rakes across the canyon to attack players, though they don't much care what gets in their way.
Their thick armor is nearly impenetrable, so it is wise to avoid attacks instead of launching an offensive on them.
Other changes and Fixes
I hope you enjoy these new enemies and improvements and I want to thank everyone who helped beta test them over the past few weeks.
If you would like to be more involved with testing and getting the latest QuiVr news and info (updates are made every day to the beta branch), consider joining us on the QuiVr Discord!
