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Patch 0.43.0

New Inventory Interaction System

This update includes the second half of the new Inventory Management system.

The first addition is a new system for selecting items. Instead of using UI on the mannequin, a new selection system has been created. It consists of two sets of three infinite item selectors. They spin infinitely bringing new items into view as they rotate. A lot of work and care has been put into the actual spinning mechanism to make it feel really great to spin (haptics, audio, and inertial transference from hand to shelf).

The second addition is a change to item equipping, which now works similarly to the Item Reforge station. Equipping the item now consists of dragging the item orb from the item spinners over to the mannequin.

There may be some more experimentation done in the future with different methods of equipping items as well. For instance I tried creating a Mirror system which looked really nice but the performance of the mirror alongside all the other things going on in the Armory was too much of a hit and I couldn't keep the framerate at acceptable levels.

I'll continue experimenting with it as the effect does look pretty cool.

User Item Database Issues

This week an issue was discovered that affected new players' inventories.

Unfortunately the system for populating the starting items was not working as intended and resulted in new players having "undefined" inventory entries.

This wasn't immediately detected as the game tries to handle corrupted inventories gracefully, so I am unsure what issues it is actually causing players.

The issue has been fixed for new players, though that still leaves a few hundred people with corrupted inventories. I have implemented a temporary server-side fix that will attempt to detect corrupted inventories and make repairs when a new item is earned/replaced.

As I am not sure what issues this may have caused I wanted to let everyone know about the issue. If you see anything strange going on with your items please let me know in the forums or on Discord and I will try to sort it out!

New Death Location

The teleport location for death has been updated to be a special teleporter location that is only used when dead. It is located above and behind the currently defended gate (with a translucent platform to prevent issues with fear of heights) and is only visible while there. This is to prevent dying and respawning at the same teleporter as well give you a slightly different perspective on the battlefield while dead.

Official Discord

In slightly non-game related news, the QuiVr Discord server has now been verified and is now a "Verified Discord Server". We even get our own invite url (discord.gg/quivr) which is pretty sweet!

Other Changes and Fixes

  • Added first-time-user Summit layout
  • Fixed player shield timing for Aldur Wards
  • Fixed item replacement for worse items
  • Fixed issue with Hallowed/Primordial item rerolls not saving
  • Fixed lobby activation issue when leaving armory
  • Implemented initial Rich Presence for QuiVr on Discord
  • Fixed enemy pathing after gate tiles
  • Added server message system