The procedural map system is now entering it's final testing phase before moving into the default branch!
Therefore this week will be entirely dedicated to testing to find and fix bugs. To that end, for this week only there will be a unique reward for playing a game in the beta branch.
Those of you who play a game of QuiVr in the Beta branch (Singleplayer or Multiplayer and until the game ends) before next Tuesday will receive a new set of wings to show of your dedication to improving the game!
Please also consider joining the QuiVr Discord so that you can post bugs easily and get immediate responses from myself and others in the community.
Procedural Map Info
The current Procedural map system is different from the existing game. In addition to a brand new environment type (Desert) that can exist in any randomly generated canyon ...
... the new Procedural Maps are infinite in length. As you progress through the gates, the game will become increasingly difficult, however you will never be required to fall back all the way to the beginning. Instead you will always be given a single gate to lose/restore, if you lose two gates in a row the game will end.
We have an interesting plan for merging this new infinite system with 'event tiles', which will bring the much anticipated "Giant Climbing" gameplay into the world of QuiVr.
In the mean time however, we think that the current procedural map system is enough of an improvement on the existing, single map that it should be brought into the main branch to give the game some much needed replayability.
Please remember to report any bugs or issues you find in the beta branch, duplicate issues are helpful for cross referencing and finding the underlying causes!