Unity 5.6.1 Upgrade
This update was built with Unity 5.6.1 and should result in improved performance and a number of bug/crash fixes.
It also fixed a critical bug that was preventing "Graphics Jobs" from being used. Therefore I've re-enabled Graphics Jobs which should lead to significantly improved CPU performance.
Reversion of new Gate Mechanic
Due to the serious gameplay changes caused by the "Gate Killing" mechanic introduced in the FeatureTesting branch and last beta patch, I've decided to postpone adding the new mechanic to the live branch until some additional testing has been done and feedback collected.
It is very likely that this feature will see significant change (due to either tuning effectiveness or adding player interaction to the system), so I'd like to spend another week or so experimenting with different incarnations of the mechanic to find which one feels the best.
Other Changes/Fixes
- New Interactive Objects in the first zone
- Fixed Network Physics errors that were causing serious performance issues
Art Update
Another round of Environment Art has been done with 28 new rocks to populate new map tiles. These focus on bridge and pathway pieces to give enemies more varied ways to enter and traverse the canyon.
Additionally, due to the foresight of the art team and strategic thinking earlier on in development, we have the ability to create tons of new environment pieces with a few simple texture swaps. So I've also been working on new canyon environments, atmospheric effects, and even enemy designs to dramatically increase the game's replayability in the near future.
These assets and features will start to make their way into the FeatureTesting branch soon :)
