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Patch 0.3.3 released - better gesture recognition, spell-blocking bug fixed

Hey everyone!

Yep, I'm getting on the patch train in time for the Steam VR sale (which Left-Hand Path is included in, like almost every other Vive game).

This is a smaller patch fixing issues rather than adding new content, and will be the last balance patch before Left-Hand Path's first major content patch, about which more below.

Fixes:

  • Significant gesture recognition improvement. In particular you no longer need to be looking in the same direction that you're gesturing, and casting upward and downward is significantly improved. Still work to be done but this should be a quality of life improvement.
  • Spell-blocking bug fixed. Your spellbook, when invisible, will no longer block missile spells! I know a few people were finding this bug really annoying.
  • Achievement fixes. Notably including the "The End" achievement, which will now fire when you get to, erm, the end.
  • Geometry fixes in Sathariel. Various bits of dodgy geometry in Sathariel have been un-dodgied.
  • Demolished invisible walls. I've removed a couple of bugs where spells would be blocked by invisible obstacles, notably outside the tower in Sathariel.

Next up for Left-Hand Path is a major content patch, which will include the next part of the Well Of All Reward, Gamchicoth. It'll have new spells, new characters, probably a new customisation system for your staff, new enemies, new boss fights, and of course both new plot (including a new voiced, motion-captured adversary) and a continuation of the main story of the game. I'm also aiming to port to Unity 5.4 for major performance improvements, and there may be other goodies in there too!

Enjoy, and as always, very interested to hear what you think and how you find Left-Hand Path. If you hit any issues, please do let me know ASAP either here, on the Steam Community or via Twitter and I'll do my best to fix them.