Developer postOriginal post (opens in a new tab)

Update on Gamichicoth, The Next Area

Hey everyone!

Just thought I'd check in to let you know how the next part of Left-Hand Path is coming along. The answer is "really well" - and it's looking big. At least the size of Sathariel, possibly significantly bigger.

We've got:

  • A multi-section new area, Gamichicoth, featuring both tense underground exploration and an extremely spooky (if I do say so myself) city-like environment.
  • A new staff upgrade system offering new ways to manipulate magic and your environment.
  • 4 (so far - more may join the list) significant new spells including a supremely dangerous new combat ritual and another melee option with its own unique twist.
  • A number of new monsters that I won't reveal so as not to spoiler (it's higher than 3), which my playtesters describe as "between horrifying and disturbing", and which are pretty major combat challenges to boot - in ways you haven't seen in LHP so far.
  • Major performance improvements meaning even existing areas should get significantly prettier.
  • Both continuations of the main Left-Hand Path plotline and a seperate story for Gamichicoth alone. Gamichicoth should also feature Left-Hand Path's first lipsynched and motion-captured NPC characters - just firing up the mocap system now! Release date is, as always, subject to Hugh Being Terrible At Predicting Release Dates, but I'm aiming to have a playable build for Ian The Playtester to break within the next week or two. We Who Watch The Well await...