Patch 0.3.2 has just been released!
Here are the highlights:
* Improved feedback in combat, both on being hit and being killed.
* Better zombies - they're no longer impossible to hit up close, they have better animation, a reaction if they enrage, and their speed has been tweaked a bit. They should still be a challenge but not annoying.
* Much improved head-through-wall scripting. You now teleport back a la Vanishing Realms when you stick your head through a wall.
* Improved explanation for husks, health, rituals and lots more.
* Improved interaction with Julia in Sathariel
* Screaming Head now by the Wall in Sathariel
Bug fixes:
* Inverted text on hand is gone - just your health remains.
* Lots of flow fixes to Sathariel, from fairer tower mobs to more easily accessible heads.
* Fixed exploit where you could get to the boss in Sathariel without going through the puzzle.
* Vis no longer starts so far away from the staff, so is more usable close up.
* The Lillim is no longer invulnerable when roaring.
* The Guardian In Sathariel should no longer bug when killed.
* Zombie sound effects have had several fixes.
* "Lower Your Head" now works more reliably in several ways.
If you have ANY problems, as always, let me know and I shall respond ASAP.
I'm going to put up a rough roadmap for the next couple of months of Left-Hand Path development in a few days: look for that if you want to know when new areas will be added and other big changes will be made (like New Game Plus mode).