WARNING multiplayer is a very rough experience right now, not even close to full release. If you are playing in this alpha, expect technical difficulties!
EDIT july 26:
- Tacked on a small update to close idle lobbies in effort to reduce matching "ghost players"
For the last two weeks we have focused primarily on an alpha version of multiplayer
Multiplayer alpha v 0.1:
- Quickmatch divided up by region (use own region for best latency)
Multiplayer Alpha Usage Notes:
- A player can only create balls on their serve
- Before each match there is a countdown until scoring activates
Multiplayer Alpha Known Issues:
- Lobby matching has some known connection issues which we will fix in following iterations to give more instantaneous matches (for now exit to a single player match and try again when matching seems to be unsuccessful for over a minute),
- Announcer countdown sometimes does not properly lock balls from being created
General Improvements
- Paddle rotation setting
- Table height setting
- Single player let serves
- Removed ball basket
- Trigger on non-paddle controller spawns balls
- EDIT: stronger haptic feedback (we will make this strength adjustable by setting in following updates because it seems to varry so much from person to person on what is considered apropriate feedback)
Physics Improvements
- Fixed sporadic bounces when playing with ball bounces on paddle
- Tunned paddle to hit balls slightly more forcefully
In the next few weeks we will focus on iterating on multiplayer issues included in the current alpha.
