*Fixed a major issue where the player would be granted access to end-game equipment slightly earlier than intended, which would eventually impede progress while setting off other events in seemingly random order. -- [Path of Darkness only]
*Fixed an issue where the player could trigger scenes not meant for them to see by interacting with areas at a later time than intended. -- [Path of Darkness only]
*Fixed an issue where the encounter with Talon at Ifrit's Domain was potentially beatable. -- [Path of Darkness only]
*Fixed an issue where the Doomvoid Wyrm was susceptible to Typhoon. -- [Path of Darkness only]
*Fixed an issue where returning to Leviathan's Lagoon could potentially trigger event unintended for the player to see. -- [Path of Darkness only]
*Fixed an issue where attempting to head back down the Diamond Dust Peaks after entering the cave area at the summit would result in a permanent black screen. -- [Path of Darkness only]
*Fixed an issue where several Boss Encounters were susceptible to Typhoon, trivializing them if used.
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In addition, clarity was provided in regards to the following that have been reported as bugs:
Combat:
-- Boss encounters can be forced to due actions based on an HP%
-- Boss encounters can be forced to due actions based on the amount of turns that have gone by in an encounter.
-- The Doomvoid Wyrm is meant to be very difficult, which was something that v1.0 players could attest to as well :)
General
-- Player to Event collision prioritizes the player when checking which can, on occasion disjoint the collision box from the visual in terms of trigger the event. Everything is functioning as normal, it just may look a little unpleasant. My apologies.
Sorry for any and all inconveniences these bugs could have caused!