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Patch 1 Live >>

Hi all

This is a cumulative patch of all fixes that have been silently going live along the day. Its now live and next time you start Steam client the game will be updated with the following stuff:

Fixed:
>AP round visuals
>Online spawning tanks in same faction
>Autoaiming turret behavior (removed)
>Input issue in few users not being able to move from main menu.
>Mouse sensitivity sliders
>Minor fixes.

Due to tomorrow , all the stuff related to impact, killcounts, damage etc)

-HE close range impact.
>Tank collliders recheck
>Offline killcount
>Online final stats & killcount

>Print to ui whe enemy is hit.
>Print to ui remarcable hits.

>Spawn overlaps. (will be made optional, double decker tanks cooll )

At this point the major issues of the game will be fixed. Some of the issues have been rescheduled as could be related to others.

Early next week the third person camera will be smoothen so it does not follow the tank movements so close. Other features requested by players will be added too.

Not sure if will be possible by the end of next week but if not, the following, once everything settles a bit, an online tournament with prizes of material from the game for best players such posters plus a magazine style publication with high quality glossy prints of the making of the main art with step by step, from the concept to the final work by Mimit. Shiped worlwide.

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Some of the user (not the raging one "this is not the rip off I was expecting") found too difficult as compared to a similar classic arcade cabinet, could be a good idea to add a "classic" play mode, with even faster gameplay, lock turret and easier hits.

Best.

T.W Developer.