Hi>>
This patch will be the last covering critical aspects of the game.
This patch includes:
>Minor fixes reported after previous update
>Rebuilt killcounter, tested on SP & MP.*
>Fixed MP minimap
>Fixed enemy/friendly kill issue in MP.
>Polishings in the collision objects, mainly Oi-Terminal.
*It could happen that an AI blows itself due to close range HE usage, in that case that death does not go to counter.
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Multiplayer should now work correctly, yet it has not been possible to test it in depth due to DSL line performance issue. It seemed the tanks not to be smooth after a while, witch is rare as it has been tested to run smooth in the past and network code is intact since.
If you're connected to the server of your region and the tanks do not move smootly please report.
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There will be one las Patch 4 in 24-48h culminating the revision of the release build.
This patch will integrate all the remaining upgrades such as menu options, UI information such as turret orientation and all the remaining tweaks required to tune the game after the many modifications it has come along from release to date.
A new announcement with the roadmap will be made after it is released.
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edit:MP related issue seemed to be a punctual issue with EU server. If you experience extreme lag on EU server please connect to US server and repport.
Best,
T.W Developer.