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Update 0.1.97

Hello everyone!

First I would like to inform you of the opening of Hardware Engineers's Wiki.
Any contribution are welcome !

Editor

To complete the previous patch, the editor has been improved again.
All the option that was not in the new rework has been added in this patch.
Custom frequency, models variant and more!
Color editor has been updated, you can now set custom color.

Hyperthreading

Processor can now have Hyperthreading technology.
Hyperthreading is a technology that allows processor to have more than one thread per core.

Interface

As you can see in the previous screenshot the tooltips status bar and graph has been improved to match new icon style.
The shop interface has been improved in the same way
Some icon has been improved too.
It will now be display in the tooltip if a CPU is unlocked or not.

Mission

The way how the game calculates the minimum performance requirements has been improved for upgrade mission (purple)
Failed mission will now reduce your reputations point every day if you don't cancel them.
You will have -25 RP for each failed mission that is not cancel before the end of the day.
The amount of RP is affected by the parameter "Penalty Fee" chosen at the start of a new game.

Engine

The shader has been improved to improve management of transparency

And ofcourse many bugs was fixed. If you found a bug, do not forget to report it on the Bug Report section of the Steam HUB this is very important!

As usual feel free to let me know what you think about this change in the comment section below.

Thanks for reading! If you want to support Hardware Engineers share it with your friends!

I hope you will enjoy this patch and see you for the next one!

Summary:

  • Adding CPU Hyperthreading
  • Improved Interface: Tooltips
  • Improved Interface: Shop
  • Improved Editor
  • Improved Colors Editor
  • Improved upgrade mission
  • Improved Shaders
  • Improved Failed mission
  • Fixed chart for empty computer
  • Fixed crash with case on workspace
  • Fixed crash with empty selector
  • Fixed Editor's bonus selection
  • Fixed Editor's driver name bug