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Feedback & Suggestions...

Hi everyone, firstly can we say THANKS, the feedback which has been fantastic and the comments in the reviews has been really helpful for us (Yes even the negative ones...in fact ESPECIALLY the negative ones. almost everyone has been pretty fair and reasonable with their opinions and suggestions. Criticism is how we will listen and improve. We know we will never please everyone but that's life...)

IF people accept the whole 'waiting thing' (even with speed ups) and if they are gracious enough to accommodate our limited coding experience then almost everyone seems to like the game premise. But there are barriers for some...

What we are hearing so far is -

1) We struggle with the interface - we don't know what the buttons do...

OK, I was surprised at how much an issue this is for some, I suspect we were too familiar with the layout, also this is a new game style and we had nothing to go on. Either way we hear what people are saying and think we can address it (still limitations in how we meet the need but we are trying some things out - see video below. Not 100% but is this what people are after?)

http://steamcommunity.com/sharedfiles/filedetails/?id=727109805

2) We prefer 'full screen'

Partly linked to high resolutions used by some but certainly not helped by the limited way we had to produce the game. No quick fix promised on this one, we tried a full screen test/image this evening and whilst it looks fine it produces memory issues so this will take more time. But again we will investigate further.

See image below BUT don't get too excited on this one as it will be a coding challenge that will take a while...

[IMG] http://steamcommunity.com/sharedfiles/filedetails/?id=727107627&fileuploadsuccess=1 [IMG]

3) I keep getting attacked by "Moose", "Bear"..."Insert vicious animal of your choice here"...

Looks to be down to just bad luck BUT we have an idea to balance better in that we will introduce a feature to look out for multiple attacks and influence the random code to make it less and less likely if you keep getting attacked in any one session.

NB. A future build on the stocks will add a 'Fence' to your cabin, once built this will let you chop wood and fell trees in relative safety (when you undertake the activity you will be able to choose to do it inside or outside your fence boundary). Of course you will need to fix breaches in the fence and as you fell trees within the fenced area they will become more and more scarce over time...
You will even be able to hook it up to the cabin battery and electrify it !

Let us know what you think of this idea

Some great ideas coming our way from players (such as the ability to demolish your cabin and re-locate for the winter/summer...). Keep em coming and thanks for both your support and encouragement.