As an update, we're looking to have NAL Is Alive out in an Early Access version as soon as possible - ideally by the end of 2016.
This is largely due to the music used in many of the older games only being usable in non-commercial settings, and needing replacement. As we do this, we then also need to make them compatible with newer game development programs (they were built in versions of GameMaker as much as 13 years old).
Once that is rectified, we can release NAL Is Alive in an early form, as we then begin the process of beautifying everything one game at a time and making the more basic/silly games a lot more enjoyable.
Plenty of the games included already have Steam Leaderboard and launcher-based statistics support, though, which is great - and those systems will also be able to tie into easily implementing a very, very wide array of achievements at a later date.
Thanks for your patience, and we're happy to answer any questions about the game.