Saved game files have moved! See below for instructions for accessing your saved game files.
As we get closer to launch, we're finally activating some long-awaited features: Steam cloud saves, multi-language support, and the new Guardian!
There are 3 VERY important things to note with this update!
- The location of saved games has moved! In order to load any previous saved game files, you will need to follow the instructions below.
- Aven Colony should now work in languages other than English, but please be aware that some text is missing related to new features added since the last localization pass. We are well aware of this and all of this missing text will be fixed before we launch on July 25.
- We'll have further announcements about the new Guardian robot later this week, but for now, don't worry -- he's not as scary as he looks. Yes, he can decimate your colony, but he won't appear until you've started to gather artifacts or encounter Guardians in expeditions, and can be taken down with a few shots from Plasma Turrets. He also appears less frequently if you play at easier difficulty settings or if you play a sandbox map with Environmental Events turned down.
IMPORTANT! Instructions for moving your saved game files:
Switching to the Shipping build configuration forced us to move the saved games. For technical reasons, this was unavoidable. This means that when you run Aven Colony, your saved game files won't be there.
Don't panic! Your saved games are still on your hard drive.
Please do the following in order to retrieve your saved game files (i.e. move them to the new directory):
- Right-click on the game in Steam and select Properties
- Click the Local Files tab
- Hit the "Browse Local Files" button
- You should see a batch file called MigrateSaves.bat. Double-click this to move your saved game files to the new location.
Update changelist:
New features:
- Added support for separate icons for optional vs "mandatory" mission objectives ("mandatory" = must be completed to win the mission)
- Enabled Steam Cloud saves
- Added a Hover Guardian that will sometimes attack colonies that have acquired artifacts or have sent out expeditions that have discovered guardians.
- The chance of a Guardian attack is based on campaign difficulty and progress through the campaign -- or, in sandbox, the "Environmental Events" setting
- Added a new UI when you "Accept Victory" to allow you to instantly continue to the next mission without having to return to the mission picker
- Added new gameplay options: "Alerts Can Pause Game," "Auto-Open Referendum Notifications," "Autosave to Steam Cloud," "Invert Y-Axis," "Razer Chroma Enabled," "Close Build Palette After Building Placement"
- Added a slider to set the autosave interval
- Added 2 new, read-only key bindings, "Place Multiple Buildings" and "Highlight all of Same Type," to make clear what is bound to these keys
- Enabled multi-language support. Please note that some text is missing but will come online either at launch on July 25 or beforehand.
Art improvements and fixes:
- Toxic gas particles now look much nicer
- In the Statistics tab, there's now a separate button to drag and place the current chart
- Lots of UI improvements
Tuning / balancing / minor changes:
- Stats data items now show '%' after the number if they are percentages
- Added new Veronika "welcome" salutation voice-overs after her initial salutation
- Veronika now says "Greetings, Governor" instead of her normal intro spiel if you're Governor rank but have completed Vanaar
- Revised the intro spiel from Veronika in Vanaar to make clear that the mission objectives aren't "optional" exactly but are a lower-priority than your colonists' well-being
- Added alternate Veronika voice-overs for crisis warnings and added a new one for plague infections
- Added sound effect when deleting a file
- Disabled automatically saving the game when winning/losing
Performance optimizations:
- Improved load times
- Faster shadowing
- Tons of additional optimizations
Bug fixes:
- Lots of text size fixes for non-English-language localization
- Fixed some bugs where the "dirt skirts" around the base of buildings could sometimes be incorrect
- Charts: fixed a bug with incorrect Y axis calculation on stats with a limited time range
- Immigration Center: fixed a bug with text in the selection pane where the text below the progress bar would get misaligned if there was the wrong amount of text above
- Fixed a rare shadow flickering bug with very large colonies
- Fix for a very rare stability issue
Thank you for being part of the Aven Colony community!