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New Aven Colony beta update: 0.1.19684

Hi everyone! We made some big fixes over the last week and thought it would be a good idea to post an update.

As with the previous build, if you find your save files are missing, follow the instructions in the README or the previous update.

Art improvements and fixes:

  • Updated the campaign & sandbox mission lists to play a banner reveal animation each time you change your selection
  • Fixed a texturing artifact in the "Aggregate" tab of the Colony Control Panel
  • Buildings' dirt skirts are now hidden when in an overlay mode

Tuning / balancing / minor changes:

  • Hitting "OK" on a notification no longer auto-hides that notification; you must now right-click on it in the notifications tray (right side) separately if you want to dismiss it
  • Changed the subtitles options to a trinary system - subtitles will appear by default for anybody whose locale is not English
  • Improved Medevac sequence in campaign Sandy Gulch
  • Dockable statistics no longer lose their color when you close the associated chart
  • Added SFX for dragging docked statistics

Performance optimizations:

  • Improved loading of saved-game files

Bug fixes:

  • Fixed shadow flickering artifacts that would happen in some maps with large colonies
  • Significant improvements to shadows overall
  • Shielding artifacts now properly stop sandworm / water worm projectiles
  • Fixed the "Go To" button not going to the correct location on notifications regarding creep spores after loading a saved game
  • The plates that appear on the left and right sides when you win a game no longer grey out when you hit Esc to bring up the in-game menu
  • Fixed a bug where you couldn't click on a Drop Pod beacon from the side, only from the top
  • Hitting Esc to bring up the in-game menu while the UI is hidden (say, via Ctrl-Alt-X) will now un-hide the UI
  • SHIPE subtitles are now a bit smaller and adjust up or down with the number of speakers
  • Fixed issues where you couldn't click to drag in the empty space above buildings and it would produce a click sound
  • Fixed a bug where dragging a building for placement and then clicking the higher-tier version of the same building wouldn't replace the building being dragged with the higher-tier version
  • Fixed a bug where colonists would incorrectly report the resources they were currently consuming, including disabled and low-quantity resources
  • Fixed a bug where the mouse cursor wasn't always locking itself to the viewport
  • Plague spore microbes can no longer infect already-dead citizens
  • Fixed rare issues with drones not following orders
  • Fixed some text overruns / text sizing issues, especially in non-English languages