Update #5 - performance and lighting
More performance options have been exposed with this update along with some level tuning and fixes. Here's small guide for each option.
Camera far Plane - how far objects can be seen in meters. Less value more fps, higher more eye candy.
Anti Aliasing - if disabled more fps but edges will look juggy. Maximum is 8AA, image will get more clear with some performance cost.
Environment VFX - Turn on/ff some environment effect like fog/dust/falling leafs etc.
Occlusion culling - when on will hide objects which are far and camera not seeing but may cause some far away objects flickering artifacts.
Foliage Density - how dense is grass and bushes around player. higher values more candy less performance.
Tree Distance - How far to draw trees in meters. Low value - performance boost. Higher more trees.
Detail Radius - in meters border where to draw Grass and bushes etc. Lower value more performance.
I hope with those setting everybody can find comfortable setup for them self while we continue working adding more features and gameplay elements.