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Update #5 - Performance and lighting

Update #5 - performance and lighting
More performance options have been exposed with this update along with some level tuning and fixes. Here's small guide for each option.

Camera far Plane - how far objects can be seen in meters. Less value more fps, higher more eye candy.

Anti Aliasing - if disabled more fps but edges will look juggy. Maximum is 8AA, image will get more clear with some performance cost.

Environment VFX - Turn on/ff some environment effect like fog/dust/falling leafs etc.

Occlusion culling - when on will hide objects which are far and camera not seeing but may cause some far away objects flickering artifacts.

Foliage Density - how dense is grass and bushes around player. higher values more candy less performance.

Tree Distance - How far to draw trees in meters. Low value - performance boost. Higher more trees.

Detail Radius - in meters border where to draw Grass and bushes etc. Lower value more performance.

I hope with those setting everybody can find comfortable setup for them self while we continue working adding more features and gameplay elements.