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v0.50 soon! Meanwhile, try some of it in [beta]

We've thought long and hard on this version. The brain model took about 2 minutes to put together with the new crease and move tools

v0.50 will be the version marking roughly halfway (50%) finished development of Kodon. This version will include a lot of the technology gained from the Royal Academy of Arts exhibition work (you know.. the delay where we went silent for over a month), as well as new changes suggested by our pro sculptor Emil to bring Kodon more in directon of existing sculpting software (like ZBrush).

Furthermore, several bugfixes are in, including (as it seems) finally having returned Win7 support to Kodon! (removing the "freeze" problem) Also, the "white flashes" (framedrops returning you to the SteamVR lobby) have been minimized.

You can go to the [beta] branch (rightclick Kodon in Steam, Properties, choose the BETAS-tab and choose "beta -" in the pulldown menu. Ignore the "code" field) and check out some of the upcoming features:

* 1.5 million polygon limit per object (unlimited in principle, but current version is RAM heavy - will fix when optimized)
* Move-tool (also known as "grab" in other programs)
* Fold-tool (also known as "crease" in other programs)
* Falloff-control on all tools
* Full vertex paint in all modes

More is obviously coming with the "actual" v0.50 (in 1-2 weeks from this announcement) - a new default environment, new tools, UX improvements and heavy optimizations.

hello, Fold

hello, Move

hello, Brush falloff control