Some bugfixes and some new features from our main codebranch. Most important are the autosmooth and "cut"-tool.
"Autosmooth":
Autosmooth will let you set an angle - every detail sharper than this angle will be slowly cut away when you release the trigger. This can be used to reduce coarse detail, to create certain organic textures from noise, or to round off shapes.
Autosmooth has been wrapped with "autojoin" into a feature called "auto-reduce" which can be turned on and off.
The cut tool:
"Cut" works by slicing away everything above the cutting surface. This tool has replaced the "flatten" tool in the tool cycle, and is a potent rough sculpting tool until the upcoming features are out.
Still some beta issues here, so get ready to "undo". ;)
Important change: Both "cut" and "flatten" will now lock to the plane you start drawing at, allowing you to easily create completely flat details.
Another important change is that neither cut, flatten nor smoothen will now subdivide (since their goal is a flattened surface) - this will save you a lot of polys.
Other changes:
* A new, symmetric "egg" shape for head designs
* Indicator for maximum polygons
* "Call menu" will now reset the menu, the sculpting object and the light in a fixed spot around you.
* Some menu redesign
* Various bugfixes and optimizations (among other for "Redo")