NOTE: v0.55 in Kodon, an Early Access product, means in our terms we are about 55% done, expected v1.0 later this year. Each build should be seen as a "prealpha" for now. Thanks for your patience and support!
Change/Feature List:
- Undo/Redo Fixed the undo/redo issues and crashes.
- New Undo History Slider We added a new undo history slider that allows you to quickly scroll through your sculpting timeline.
- Menu rework
- New Voxel Save option You can now save your voxelspace creations and load / keep working on them.
- New Environment ("InfGrid"). Simplistic optimized environment with an infinite floor and a neutral skybox.
- Ambient Occlusion. Simple AO-effect that you can turn on off. PS: a little slow and unoptimized in this iteration.
- Voxel Engine Speed We have reworked the voxel engine in order to improve draw speed, and you should notice a considerably smoother sculpting experience via the standard tools.
- Voxel Engine Capacity We’ve also reworked the algorithm to increase the amount of voxels you can work with. At this point you are, in terms of detail, only limited by your memory and GPU.
- Memory and Optimization We have reduced the memory footprint drastically with this version allowing you to draw massive models even with just 16GB of ram. And with a 1080 Ti we are reaching 10 million triangles before any “VR-breaking” slowdown.
- New: Improved Square Voxel Brush
We changed the Square brush, it is now able to rotate with your tool.
Known issues:
- At 8Gb setups, you can bottom out your RAM usage, possibly forcing a restart.
- Short lags will occur for some cases of memory allocation (when you have sculpted for a long while).
- There are occasional issues with .obj and ply import. The voxel save should be pretty safe.
- Some occasional artifacts (small dots and normal lines) on the models visible at low zoom levels.
Please report bugs and suggestions in the Steam forums. We will respond and give you tips to fix any issues, and all bug reports and suggestions are very useful to us!