There will be several main versions in the coming weeks, with both features and bugfixes.
First off, we're working on save / export issues and expanding lowpoly functionality.
The first version you will see will split save and export up into two separate functions (as usual in media editing software):
1) Save as a "project-save" that reliably saves your entire project (including lowpoly) into a single Kodon-specific file.
2) Export will then be a separate per object function with various options.
You will also see an upgrade of lowpoly functionality with paint, weld, possibly some select tools. As mentioned, lowpoly will also be saveable with the rest of the project.
After we cleaned up save and lowpoly we'll jump back to fixing the voxel sculpting tools.