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Save / export fix + lowpoly basics

Thanks for your patience. We've had a week to foxus on scene / project saving and export bugs, as well as some more low poly basics. Both beta and mainbranch have been updated. Our emphasis has been to avoid lost work. Details below.

Export / save bugfixes and general features:

  • Saving to a single projectfile (.KOP-format). Kodon-file and multiple file system discontinued.
  • Saving now also saves low poly objects.
  • Import / export support for KOB-files (the old voxelfiles) to be able to load from old projects
  • New displaymodes
  • Memory-leak and memory usage fixes
  • Ability to export visible objects as OBJ.
  • Fix on multiobject .OBJ-export to 3DS Max.
  • Fix on OBJ-orientation issues.

Note: There are some issues remaining where OBJs in some cases end up as corrupt. Just hold on to your project file (KOP) and we will give you a fix on this very soon.

Lowpoly-features:

  • Extrude triangles
  • Tool to split lines.
  • Facet-paint and spraypaint.
  • Wireframe options.
  • Various bugfixes.

Upcoming features will be further bugfixes and more lowpoly features until we go back to general sculpting.