Hi everyone!
Kodon's new patch is out and this is a little update of what you can expect when it comes to new features and changes, as well as bugs that remain and we're still working on.
Main features:
- Lock light: allows you to have the light attached to your head so it is always facing your object as you work on it (It can be disabled).
- Voxel noise and surface trace: New abilities to manipulate voxels.
- Faceted wireframe sculpting: A more informative and clear view of what happens during sculpting.
- PBR Materials/surface: More realistic and informative materials and reflections.
- Undo: Some of the problems with this have been ironed out.
Main Bugs:
- Undo still has some persisting issues
- Remesher still needs some work. It can sometimes be triggered by accidentally accessing it with the radial menu (this can cause some unexpected lagging), it can also cause spikes and disappearing mesh.
- Model Room still needs more work
- Poly count in the sculpt room can struggle a bit if the number is too high.
- Imprecise sliders in VR.
We're still trying to fix all the bugs as fast as we can, but sometimes things get broken in the process of fixing others. No worries though, we're on top of it and with your feedback trying out the newest patches we will get there!
Let us know what you think, problems you encounter and things that you would like stayed the same.
Brianda :)