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Kodon Early Access v0.3 - major optimizations

This update brings a completely new sculpting algorithm, and a new mirror, with a combination of GPU, multicore CPU and other optimizations. Please go to Kodon -> Options and see if you can run a higher quality setting (restart to take effect)

Why the lag in v0.2, and why the delay?

To put it short, we had a HUGE issue with a combination of SteamVR, Unity and the new optimization techniques, stepping all over each others territory. It was a problem nobody at Valve or Unity really appeared to could help us with, which made it really stressful.

We've been at it really hard for the last weeks, the plan (as some of you might remember) was to introduce new techniques for rough sculpting, but unfortunately the lag issues people were experiencing drove us to upgrade the sculpting algorithm first.

So to put it short, this update:

* Was a lot of work...!
* Delayed some of our promises
* Contains a huge upgrade of the sculpting algorithm, which increases precision and quality in pretty much everything. The "Max" category should now be within reach of many of you.
* Using GPU and multicore in all complex operations should fix most lag situations.

Would love to know about any bugs or remaining lag issues, or to which degree this update fixed Kodon for you.

Stay tuned for the rough shaping algorithm / shape synth coming up soon!