This patch has been a long time coming. Although I've been continuing to work on Lord of Dwarves on and off I guess the truth is I needed a break. I didn't even realise it at first, I was still working on it here and there, but yea, after 5 years of consistent development I just needed a break.
I started working on Lord of Dwarves in 2013 and it does a lot. At 432,099 lines of code it has been a lot of work to get it where it is. I'm happy to say that even at day one Early Access I'm happy with the product I delivered, a full campaign, sandbox, tons of features, and more.
So I'm back to finish all the changes I've been making and release them in a final version. Soon I'll be releasing a 1.0 version and with it will come a surprise. There is a game mode that I've always wanted to put into Lord of Dwarves which is now almost complete. I've been having a lot of fun developing and test playing it, so I look forward to finishing it and getting it out to all of you!
Patch Notes v0.23.0
Major Improvements
- Dwarves now pickup multiple seeds and plant them all instead of picking up one seed at a time.
- Dwarves now pickup multiple water to water plants instead of picking up one water at a time.
- Added an engage range to each post (guard, archer, safe zone). Assigned dwarves will only engage monsters within that many squares of their assigned post.
Improvements
- Construction technique is now saved to file.
- Accessories are now stored on tool racks
- When monsters are present dwarves will no longer equip items unless those items are on a rack. Prevents dwarves from running out into monsters to equip gear.
- Dwarves now speak up if they are assigned to 'Man Posts' but are not assigned a post.
- Added a Tannery recipe to turn soft leather into hard leather. Useful if you have an excess of soft leather.
- Monsters climb ladders and scaffolding much more slowly. Prevents sieging monsters from overcoming your walls so quickly.
- Monsters placing siege ladders now takes 4 times as long. Prevents sieging monsters from overcoming your walls so quickly.
- Increased monster sap time by ~50%. Prevents sieging monsters from breaking through your walls so quickly.
- New sandbox options to turn off monster escalade (climbing) and sapping (digging). Located in the creatures tab under the advanced sub-tab.
- Added armor stats to the dwarfopedia
- Added a Dwarfopedia entry for shields.
- Finalized construction technique options.
Bug Fixes
- Whitecap mushrooms now properly spawn whitecap spores (instead of redcap spores)
- Fixed a bug where Spiders and Demon Hounds could squeeze through two diagonal blocks that should prevent movement.
- Fixed a bug where dragging list items between lists would significantly widen the lists. This was especially noticeable in the Military window Guard Posts tab.
- Made the dwarves window less of a cpu hog when open.